PC Engine tile-based quantisation, part 2
Introduction
While exploring PC Engine image quality and quantisation, I found that when loading an image from CD-ROM to VRAM, it took something like 6 seconds for the load to finish.
I thought this was a hardware limitation at the time, and supposed that this was the reason that PC Engine games from back in the day didn’t feature more colourful background graphics.
An unexpected correction
I was very grateful when prolific PC Engine developer Elmer corrected me: