PC Engine tile-based quantisation
Introduction I spend some time in the evenings working on various toy projects. It’s a good way to exercise a programmer brain in a way that a day job generally doesn’t.
Anyway, a while back I bought an Analogue Duo, which is a high quality FPGA clone of the old 8/16-bit PC Engine console.
I say 8/16 rather than just 16-bit, because while the GPU was 16-bit, the CPU was an 8-bit HuC6280 – a derivative of the legendary 6502 CPU, with a bunch of handy extra instructions and so on.
read more